Looking back at the explosive year of Auto Chess
Launched in January 2019, DOTA Auto Chess quickly spread among the DOTA 2. And then the entire gamer community when the house was filled with dignity, people thinking of what to buy.
The game quickly became extremely popular with over 9 million registered. There are a series of specialized statistics pages that are no different from DOTA 2 or League of Legends.
So why is DOTA Auto Chess so popular? The answer is that this is a new game and extremely easy to get used to. The gameplay revolves around not controlling the characters but arranging his units to fight automatically is something new.

Moreover this is a new game. All character indicators are completely new and separate from DOTA 2. Everyone can get acquainted and play this game. However, DOTA Auto Chess is not an ordinary custom map, soon fades.
The developers of this game, Drodo Studio, have constantly released updated versions of this map. It is no different from Valve or Riot Games updates for DOTA 2 and League of Legends.
A series of new characters and new classes have made DOTA Auto Chess always updated. Moreover, systems like ranking, end-of-season rewards have been added, making this map even more attractive to players.

However, this map is still limited when it is essentially a custom map of DOTA 2, the problem that this game has encountered with Warcraft. This requires DOTA Auto Chess needs a further transformation.
And then the next development step at the stage where Drodo Studio decided to partner with Dragon Nest to launch Auto Chess Origin. This game was released on April 18 on Android. So that created resonates loudly in the gaming community.
The common orientation of both Drodo Studio and Valve is to retain the original values of DOTA Auto Chess. Drodo didn’t change the clan system and equipment, the chess pieces.